Latest Technology Content
COLORFUL adds a LCD display to the GTX 1080, overclocks like mad, stays super cool.
COLORFUL adds a LCD display to the GTX 1080, overclocks like mad, stays super cool.
PlayerUnknown's Battlegrounds is racing towards v1.0, but Bluehole has a lot of work to do before we get there. The developer has talked about some updates that gamers have wanted since PUBG launched earlier this year: vaulting, and climbing.
Bluehole has said that climbing and vaulting have a massive impact on gameplay, which means they need to be tested "for at least a month" before they go live. The developer adds: "The content and features that will be in test servers need to be tested for at least 2 to 4 weeks. It will be very difficult for us to provide a stable service if we rush updates to live servers after short bursts of testing. As we would like to go through rigorous testing to prepare for official launch, we will not be updating new content to live servers and run test servers for a longer period of time instead".
PUBG will receive climbing and vaulting in "late October or early November", but personally... I think Bluehole need to work on hitting 100% optimization on Unreal Engine 4 for the game.
Nintendo has just announced that DOOM will be coming to their Nintendo Switch console on November 10, which will include all of the updates and post-launch content.
The physical copy of DOOM will include just the single-player campaign, with the multiplayer side of things needing to be downloaded due to its size. The digital version of DOOM for the Nintendo Switch will include the entire package, as there's no limitations with digital downloads.
In the video above, id Software's Creative Director Hugo Martin, and Executive Producer Marty Stratton talk about what gamers will expect in DOOM on the Nintendo Switch. They also talk about working with developer Panic Button to make sure that DOOM on the Nintendo Switch was "fast, brutal, and true to the experience gamers have loved on other platforms".
AMD launched their new Radeon RX Vega series of graphics cards last month, but it looks like we will see a mobile variant sooner, rather than later.
HP looks to be the first with Radeon Vega M mobile graphics, powered by AMD's upcoming Ryzen 5 2500U 'Raven Ridge' APU. HP's upcoming Envy X360 15-BQ101NA will be the first Zen APU-powered laptop, with a Ryzen 5 2500U @ 2GHz, with up to 3.6GHz Turbo frequency.
Inside, HP's new Envy X360 will feature 8GB of DDR4-2400 RAM, 256GB NVMe SSD, 1080p Full HD touch-enabled display, and Vega Mobile. AMD could provide Vega 8 or Vega 10, with 45W of power consumption for the entire laptop.
Vega inside of a laptop is going to be very interesting, for more than one reason. First, power consumption locked to 45W for the entire laptop means that the APU doesn't have much to work with, and then the Vega M variant will be interesting to know - Vega 8 or Vega 10, but how powerful will it be? I'm sure it's there to handle 1080p video and that's about it... but I don't see anything about HBM2.
Are we to expect Vega SKUs without HBM2? Is Vega built for a RAM standard other than HBM2? Is this something new because of the current yield issues with HBM2, something I exclusively revealed earlier this year. Interesting times ahead...
Based on patents, analyst projections, reports, and the inclusion of ARKit on the latest iPhone handsets, Apple is indeed interested in the Augmented Reality (AR) market, but Apple CEO Tim Cook recently delivered a bold affirmation that the technology to spin the illusion of high-end AR just isn't here yet. Until that technology hurdle is solved, Apple will likely be out of the AR race, and Mr. Cook affirms the company wants to be the best--not the first.
"There are rumors about companies working on those - we obviously don't talk about what we're working on," Apple CEO Tim Cook said in a recent interview with the Independent. "But today I can tell you the technology itself doesn't exist to do that in a quality way. The display technology required, as well as putting enough stuff around your face - there's huge challenges with that. The field of view, the quality of the display itself, it's not there yet."
Microsoft has pledged itself as a pioneer of the AR and VR ecosystem and development space with its Windows 10 Mixed Reality platform, which isn't the first such platform, but is one with a wide net. The platform has courted key OEMs like Dell, HP, Lenovo, Acer, ASUS and even Samsung--all of which who have made or are working on Windows 10 MR headsets with VR functionality and planned AR interactions in the future. But Apple isn't interested with being first, says Mr. Cook--they want to be the best, and deliver a quality experience.
GOG.com, the purveyor of classic PC games of yore, is discounting a range of beloved RPGs to celebrate the 10th anniversary of CD Projekt RED's magnum opus Witcher trilogy.
Seeing as it's Geralt & Friends' 10th anniversary, the Witcher series headlines the sale with up to 85% off. The discount sees The Witcher 3 Game of the Year edition on sale for just $19.99, and The Witcher 2 and the original Witcher game down to a pittance of $2.99 and $1.50, respectively (seriously if you don't have those yet, give them a whirl).
If you already own The Witcher games, and are looking for some classic Bethesda goodies, GoG has Fallout and Fallout 2 at 50% off, alongside Fallout: New Vegas and Fallout 3 at 40% off, alongside Morrowind and Oblivion at 40% of as well.The sale of The Witcher games lasts until October 25, whereas the sale prices on the weekly titles lasts until October 23.
Cyberpunk 2077, the most ambitious game CD Projekt RED has ever taken on, is on track...but that track is very, very long and winding.
It's been a long time since Polish game developer CD Projekt RED has discussed their massive new project Cyberpunk 2077. The teaser trailer dropped in January 2013, and over four years later, we don't have a lot of solid info. Outside of brief snippets from earnings calls and financial reports, the publisher has been quite vague on the topic...however we've collected a nice little treasure trove of updates in our back catalog of content.
Based on rumors that employee morale is low, and worries that Cyberpunk 2077 might actually be cancelled because it simply got too big to handle, CDPR released a statement clearing things up. Cyberpunk 2077 has not been cancelled, and while work is quite slow, co-founder Marcin Iwinski and studio head Adam Badowski affirm the game is "progressing as planned, but we are taking our time." In regards to the lapse of updates, the duo say "silence is the cost of making a great game." You can find a snippet from their joint statement below.
There's a fictional video games system called the Okama Gamesphere in the new South Park game, and every time you turn it on, it needs to update. Sound familiar? It should.
I play my Xbox One about once a month, but it seems every single time I turn it on I have to either download an update of varying size (sometimes as big as 3GB+) to play games online, or do what I normally do and simply play offline. It's frustrating as hell, and Microsoft has been lambasted for it left and right, but now they've officially been lampooned for it by the masters of parody.
In the new South Park: The Fractured But Whole game from Ubisoft San Francisco and South Park Studios, the player character (The New Kid, aka the Farting Vigilante, ButtLord, and/or The Amazing Butthole) has an Okama Gamesphere in his room. Older fans will remember the Okama Gamesphere; it's a bit obscure in South Park lore, a golden oldie. The first thing I did when I saw this mystical relic from the past was try to activate it, and lo and behold, it turned on within the game. I was hoping I'd be able to play South Park 64 or maybe an instance of Chef's Luv Shack just for kicks, and experience one of those awesome fourth-wall breaking playing-video-games-inside-a-video-game moment. Alas something better happened: the system started up and instantly went to an update screen.
In somewhat of a conflict of interest, Gaming Media giants IGN have acquired Humble Bundle, the discounted gaming, book and software retailer that has raised over $106 million for charity since its inception 7 years ago.
Humble Bundle posted a blog post, Jeffrey Rosen- Humble Bundle cofounder and CEO said "Announcing our biggest bundle ever: Humble Bundle is proudly joining the IGN family! We will continue to bring you all of our humble products, but with more resources and help from IGN."
"We chose IGN because they really understand our vision, share our passion for games, and believe in our mission to promote awesome digital content while helping charity. I can't think of a better partner than IGN to help Humble Bundle continue our quest."
Discord have recently announce that their free VoIP application will include Verified Servers. Verified Servers allows for game developers and publishers to help promote their product, distrubtion of official news, showcase their server in-game, custom branding for discord.gg link and other methods of expanding the game's community.
Discord Verified Servers will be indicated via a checkbox next to the game server name, similar to how Twitch indicate their verified accounts. The verification process is fairly straight forward- a server must be owned and moderated by the game developer or publisher that meets Discord's requirements, and follow Discord's community guidelines that includes enabling explicit content filter to remove illegal or malicious content.
The advantages of Discord's Verified Servers is obvious but it remains to be seen how many developers will take advantage of the program other than for social interaction.
There's good news and bad news for Age of Empire fans, the bad news is that only days before the scheduled October 19 release, Age of Empires: Definitive Edition has been delayed until Early 2018. The good news? Developer Forgotten Empires will invite thousands of extra players into the closed beta to allow for more in-depth testing, multiplayer balancing and other elements associated with beta testing.
When we set out to re-release the original Age of Empires (as 'Age of Empires: Definitive Edition'), we had many debates over the extent of restoration that we should undertake. The challenge of re-releasing a classic is just that: it's a classic and it deserves to be treated with careful reverence. At the same time, in a living, thriving genre, norms continually evolve, technology advances, and player expectations change. This is as true for RTS as for any other genre. So, the challenge is to recreate the experience not as it *actually* was but as we all remember it. How can we modernize the game while preserving the fun, discovery and magic of that first experience?
To that end, rather than a final release of Age of Empires: Definitive Edition on October 19, we will instead be inviting thousands more players from the community into our closed beta between now and launch to allow for more in-depth testing across single player campaign, multiplayer balance, fine-tuning the lobby, etc.